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The adventurers of the brotherhood held their ground and
pelted them with magic missile and bow fire and killed the remaining orcs in
the room. There were two hallways at the
opposite end of the room, one of which the other orcs had come from, and we
cautiously entered through the hallway on the right and were met by a huge
group of orc women and children and another group of male orc warriors! Their numbers, including the women and young
totaled more than 30 orcs and it was clear that we were about to be in for a
tough fight as we had stumbled into the main common area of the lair! Our fighters in the front including Viktor
the Thugee fighter, Sulethri the Fighter Cleric, Fauna the Ranger and Rollo the
Dwarvish Fighter Cleric foolishly rushed into the room and were quickly
surrounded by the mass of orcs! The
women in particular may have been small and weak but they were incensed by the
fact that we had killed so many of their male warriors and attacked us with
rolling pins, cleavers, clubs, hammers, knives and whatever other weapons they
could get their hands on, and even the young that could fight got into the fray. To make matters worse, the remaining orcs
that weren't engaged in melee filed past the pressed front line group and
quickly had Amul the Monk, Lorinar the Elvish wizard, Illundria the gnome
illusionist and Ragnar the Thugee war wizard backed into the corner fighting
for their lives with no fighters to protect them! The two groups were cut off from each other
and the front line group was completely surrounded!
During the fierce melee that ensued, the male orc warriors
were the first to go down brought down by our front line group, but then our
fighting front started dropping one by one as the enraged orcish women swarmed
all around them hurting them one nick and cut at a time with multiple flank and
rear attacks. Meanwhile, in the back the
wizards and the monk were unable to cast any spells and were fighting for their
lives! They were fighting desperately with
their backs to the wall and gradually retreated towards the hallway where we entered
the room from in order to avoid being cut off by the fierce onslaught of the orcish
females in the room. The orcs numbers
had been reduced significantly at this point, and they were nearly at half of
their original number. In the main fight
in the center of the room, the party members started dropping one by one. First Viktor the fighter went down, then Fauna the Ranger went down, and then
Sulethri until there was but one left standing - Rollo the Dwarven fighter cleric was still
soldiering on despite the losses and the odds after having taken a beating. He managed to take another couple of the
females down and at the same time, the wizards and the monk managed to take
down a few more as well, though the Thugee war wizard and Illundria the Gnome
were both down now as well.
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A few days later we returned to the caves and the orc lair
and found and defeated their leader, a big burly orc and his two female mates
who fought fiercely to protect him but to no avail. We searched the complex thoroughly and found
a small chamber in the back of the leader’s quarters which contained a cache of
treasure and weapons and even a number of magic items. We even found a secret door in the leader’s
chamber but the monk couldn’t figure out how to open it, so we left with our
loot and decided to take a little break from the caves for a while and enjoy
some of our newfound loot at the keep.
TO BE CONTINUED…
Oh, wow. Talk about jumping from the frying pan into the fire!
ReplyDeleteThe beatdown was pretty epic, and the party was fortunate to escape with their lives, for sure, especially being separated and cut off. They must have been pretty horrified. Always hold the line and fight in terrain that canalizes the foe! Super cool that Rollo managed to stand tall and break morale. Nice touch. I use the morale rules too, they make a huge difference in the flavor of the game.
But it seems there were a lot more combatants than intended. The reason I say this, is that Area B has but the following Orc combatants from my reading:
The Watcher at area g
4 Orcs in area 7
4 Orcs in area 8
12 Orcs in area 10
Orc Leader in area 12
2 Females who fight as males
That's 24 versus 42 combatants. The reason I interpreted it like this is because the females and young in area 10 are described like this: "18 females and 9 young (who do not fight)." Rather than say that the unstatted females were combatants, I interpreted the "who do not fight" to apply to both females and young.
And since they don't fight...and to avoid the whole moral conundrum of "what do we do with helpless orc women and children" with my young players...I just deleted them. They can deal with that kind of scenario later on. I made the orcs bachelor rejects from some other tribe drawn to the caves by the evil clerics' blood magic.
Now, to be sure--just like your group--my group drew a full on attack from the whole tribe at the entrance, because they entered the orc cave LAST before tackling the Shrine of Evil Chaos and the jig was kinda up.
But there being "only" 24 orcs total and the party being 3rd level made it a slaughter. In fact, they found the secret door to Area C and just drove on through the other tribe too (and then marched up the hill to the Shrine!)--they were pretty much in full on murderhobo cleanse with fire mode at that point. The only orcish survivor was the net tribe's mate, who slipped out during the combat, and the remaining Goblins watched as the party marched up the hill to Area K and said "Deuces, we're out of here" and packed their belongings and R-U-N-N-O-F-T.
Again, great account and interesting to see how you and your group experienced this.