Friday, January 25, 2013

Averlorn Campaign - A Murder Most Foul and an Evil Tome bound in human flesh...

Recap from 1/20/2013 Averlorn Online Session using Map Tools

I don't usually blog recaps about our online game using MapTools, but I took a lot of notes during the 1/23/2013 session which was mostly a story based adventure within the City of Caursetti in the Archipelago.  I thought it would be worthwhile endeavor to post a recap here since it has all of the elements of a good murder mystery.  The background was that as our campaign started, we were hired to escort one Gundar Thoricson, a Wealthy Thugee merchant, on a ship bound for Caursetti.  The ship hit rough waters and possibly shoals, and sank off of the Devil's Cape, also know as point Chuddoc on the southern tip of the Island of Rhaghaera.  The cape was known to be prowled by Sahugin (Sea Devils) and sure enough, we were attacked by them while floundering in the water and trying to swim for the shore.  During the fight, our benefactor Gundar was slain and the Sea Devils tried to make off with his possessions, including a curious puzzle box which we found out later contained some kind of Arcane Tome, not unlike the Necronomicon, which just so happened to be bound in human skin.  Amazingly, the group of 1st level characters managed to fend off two Sahugin while in the water who were slain during the fight, and we later dove into the shallows to retrieve both the puzzle box and his enchanted short sword.

What follows is a recap of the session in Caursetti where we were trying to extricate ourselves from a tricky legal and political situation within the Gleaming City of Arches.  We had employed an Elven Sage by the name of Lady Erslantz, a Sea Elf wizard, to identify the foul tome bound in human skin for us.  The next day when no one answered the door, our wizard cast Reduce on the door to gain entry suspecting foul play.  Sure enough, they found the body of Lady Erslantz and her handmaiden and a strange substance on both the blade and the floor.  It appeared that the lady had been strangled in her sleep and that her handmaiden and servant had first been hit by some sort of magical attack (like magic missile) and then gored by some fell creature, where-after she bled out and died.  The group left the premises and the door returned to normal size, and they notified the city watch that they were supposed to meet them at a certain time, and when they didn't answer that they went straight to the watch to ask them to investigate since they suspected foul play.  Of course, the city guard immediately assumed they were guilty of the crime and what follows is the narrative that occurred afterwards when we tried to extricate ourselves from a legal and potentially political situation within a country with strict laws, that just so happened to be at war with their enemy in Mallithorn which is led by Ravishar the Undying:

Sorrin, our Gnomish Cleric/Illusionist met with Frunsharn the learned, the gnome illusionist in order to discuss the enchantment on the door to one of the hideouts of Arham of the Cult of the Red Snake that we found in the Pod Caverns of the Sinister Shroom (Arham was apparently Grakhirt’s former master).  He said that the magic on the door was likely triggered by touching it and that if you could avoid touching it while trying to open it somehow, that you might avoid the enchantments.  He also said that the knock or dispel illusion could work to defeat the illusionary defenses along with a few other enchantments.  One of our companions was laid low by a powerful illusion spell in a previous session that had been placed on the door and was in a comatose like state.  Frunshar's efforts to revive the unwitting halfling met with failure and he remained in a deep magical slumber.

There are two armed camps in the Falconbridge neighborhood of Caursetti.  One of these is the Iron Keep which is a huge fortress where the Brotherhood of the Black Crowes are stationed and quartered.  The Crowes are an order of fanatical warrior monks in the service of the God King.  It is almost a city unto itself and occupies an area almost equal in size to a borough of the city.  The other one is the Embassy of the Sea Elves in Caursetti.  The Sea elf kingdom of Alatheon, which lies is to the Northwest of the island, has a smaller fortress and embassy located in Falconbridge to represent its interests in the kingdom.  It contains a small Elven contingent, and when within the embassy compound, one is considered to be upon Elven ground and subject to Elven laws.

Beyond the entrance to the Elven Embassy we were greeted by one Finoleth Oldemain – a star elf who told the group that he would talk to them about our problem.  During this time the characters there noticed a strange occurrence and commotion outside – a flight of Sea Elf dragons were approaching the city in a long slow formation in order to indicate that they held no hostile intent towards the city.  He went on to say that he spoke with his dead cousin the Elven sage a few hours ago (presumably using the Speak with Dead Spell) and that she was confused about what transpired the night that she died (she was murdered by some fell creature shortly after starting the task of investigating the Evil book’s magical properties).  She told the ambassador that she was tasked to identify an item, but that she died violently under uncertain conditions shortly after beginning the process of identification.

After he looked at the sword of the servant that we produced, and the oily substance on it, he indicated that it was a foe from Malithorn that attacked and had slain his cousins.  He said the sword belonged to the Sage’s handmaiden Kaselris and that the family of the slain handmaiden would want it back so the characters gave it to him.

They also told him about the book that the group had obtained from Gundar Thoricson that had presumably caused the enchantment.  They produced it from the puzzle box for him to see and he said that he believed that a considerable enchantment was on it to protect it from prying eyes.  He also said that Sea Elf Nobles and sages were often able to provide identification of such arcane items as this.  When the group told him that we were attacked by the Sahugin off of the Devil’s cape when Gundar Thoricson was killed (he was carrying the book at the time), he explained that the Sahugin can sense magic.  When our ship went down off of the Devil’s cape, the book was what likely drew them to us, for the book clearly has powerful magical properties.  He indicated that we might want to rid ourselves of such a foul and evil thing (it is bound in human skin after all), and if we were to toss it into the sea in the area around Caursetti or the Elven holdings, that it was unlikely to be found by the Sahugin or others at the bottom of the ocean.  The Sahugin in the area mostly live in the seas around Devils point (point Chuddoc) but are not known to prowl in the areas around Caursetti or where the Sea Elves reside.

He also told the group that Rallemon of Ilimus is a potent wizard and Archmage who is well connected within the city of Carusetti.  He said it was wise to deal with him cautiously with regard to such powerful and evil magical artifacts.  He went on to say that he is known to interact with the enemy (Ravishar’s minions) and that he frequently travelled freely amongst them.  He also said that he has powerful allies amongst the wizards in iron keep, Home of the Brotherhood of the Black Crowes who are the faithful servants of the God King.  He went on to explain that it was quite likely that the enemy would get the book if we sold it to Rallemon according to the ambassador.

Afterwards, he said that the group is currently in a compromised situation with regards to the slain elves that we employed to investigate the book.  He explained that the constabulary in the borough that we were residing in (God’s walk) is a man of ambitious political desires, and wields his power and influence in order to prove that he has full control over his borough in order to further his future political aspirations.  He then said that he will not stop until this matter is resolved.  The legal system in the great city is not what one would normally expect based on those found in other realms, but that the neighborhood, and others like it, are ruled with an iron fist especially the more affluent and secure neighborhoods in the city.

One option he presented, which he said would not be cheap, would be to have a close associate of the Sea Elf ambassador carry the item to Tol Alatheon where a wizard of the court could ascertain its properties and potential dangers.  He then said that we could secure passage on a human vessel and leave an advocate here from the Sea Elf embassy to answer to the charges, upon our honor that we would return at a later date if required by the powers that be in Caursetti.  He then said that the relatives of the slain cousins were unlikely to press charges in the matter of the deaths of their kinsmen, since other elves (including star elves) were involved in the alleged crime.  The only possible criminal charges to be brought were breaking and entering using sorcery which can carry the penalty of death in Caursetti, especially in the more affluent and strictly controlled boroughs such as Gods Walk and Falconbridge.

He indicated that he would send a representative (a barrister or lawyer) to meet with us to aid us in this matter.  He also said he would send an associate to the Kingdom of Alatheon in order to negotiate for us to have the elves there identify the book and its properties safely, though it would likely be a costly endeavor.  “There are spells that predate our world that are exceedingly dangerous which may be contained in the book.  We don’t want those spells to fall into the hands of the mortals” according to the Ambassador.  On the other hand, he said it may just be a spell book with protective magics bound into it that had caused the deaths of the elves.

The star elves in the group trust the Elven ambassador implicitly.  If a good deal can be made, he and his associates will do right by us and we will be justly rewarded as a result of the transaction.  During the meeting at the Elven embassy, an entire wing of Elven Blue Dragons were seen flying from the windows, and later landed in the courtyard below making a great commotion.  It was a very formal affair during which the bodies of the slain elves were taken away to the Elven court in Tol Alatheon to the northwest some 200-300 miles away.

Meanwhile, Thorvald the Thugee Barbarian, the Volkyr Monk Scetis, Gash the human fighter, the dwarven fighter Niric Dragonbane, and Sorrin the Gnome Illusionist/Cleric went to the dock district in Grimward to try and negotiate passage to the Devil’s cape aboard a ship so that we could investigate the hideouts of Arham of the Cult of the Red Snake that we had found notated on the map from Grakhirt’s lair.  Thorvald learned on good authority from a relatively sober Thugee sailor about the Broken Wife Inn which was to be found within the city (we had a document that Gundar was to meet him about the book before his demise).  It is located in the Coinbridge neighborhood across the river. There are two neighborhoods south of city and across the river in Caursetti that are rough neighborhoods to say the least.  Coinbridge is only marginally safer than the nearby South Hill neighborhood, both of which are considered to be rough parts of town. 

A local inn owner then told the Scetis the Monk of one Captain Jettit Obergin who is the master and captain of the Fickle Shark which makes the run from Caursetti to the Devil’s Cape regularly.  When we arrived at the ship at the docks, it was apparent that the crew was busily making preparations to depart.  The Fickle Shark is a simple merchant vessel that appeared to be well kept and run from our observations.  He said that they were not going in that direction but we negotiated a price for passage to the Devil’s Cape aboard ship, and embarked at the end of the session two hours after the evening meal.

Later that evening before we departed, we were approached in the Inn of the Scorned Weasel in Gods Walk by a sea elf named Aefelearth Bale Bitterbriar.  He had been appointed by the Elven Ambassador as our barrister and we told him everything that transpired concerning the book and the death of the Elven sage and her servant.  His Sun Elf bodyguards showed up at the Inn as a show of force to keep the local constable from trying any monkey business.  He said from the information that we gave him that he could stall the proceedings for five to seven years.  In our defense he said the Elves in our group were honor bound to protect their cousins out of fear for their safety which justified their illegal entry onto the premises.

Afterwards, when we met with Rallemon he said he was a trader of magical items, some of which were ancient and some of which were of a more recent manufacture, and that he had clients in the west that would pay top dollar for the more rare magical items, particularly those considered to be forgotten lore.  When questioned about the lands of Ravishar to the east he said that the border between the Kingdom of Raegeleth (the god king’s realm) and the lands of Ravishar is known to be defended by demons and the like, but that the coastal villages were not unlike normal Volkyr towns found elsewhere on the island.  Their denizens typically live in fear and are in a perpetual state of servitude to Ravishar the Undying.  He inquired about the rumors of some demon unleashed from an evil book and inferred that he thought that we were somehow involved, but we declined to comment on the matter.

There was a glisten of water on the floor behind him that we noticed as he was walking out the door of the Inn.  I mentioned to the DM that maybe he was a Deep One (Shades of Shadows Over Innsmouth) and he said he wasn’t – at least not yet anyway… LOL

Monday, January 14, 2013

Averlorn Campaign - Cities and Towns of the Archipelago

The Gleaming City of Cauersetti with her renowned arched bridges lies some seven days west of the Free City of Harbor Reach across the shallow ink-black sea.  Cauersetti is the capital of the Volkyr kingdom of Raegelith which lies on the island of Rhaghaera in the northern reaches of the archipelago. The city can be found along the western coast of the island.  Iron Keep is a fortress in the Falconbridge neighborhood of the city (a nice part of town) where the Brotherhood of the Black Crows are garrisoned (a mercenary Brotherhood of warrior monks who serve the God King).  Grimward is a dangerous vermin infested nasty quarter of the city adjacent to the dock district.  Other notable city quarters include a few rough neighborhoods such as Devil’s ward and Serpents walk, but there are much more well patrolled and peaceful districts such as Falconbridge, Merchant’s Ward and God’s walk among others.  Some of the great arches of the city are decorative in nature but the majority actually serve as bridges that connect the various districts of the city that are separated by the many waterways that wind and weave their way through the great metropolis.

The God King reigns supreme in Caursetti and much of Rhagheara and he alone has the sole power and authority to awaken the Imperial dragons – a special type of dragon given to the god king long ago by the Elves.  It is rumored that the Elves often come to Caursetti when the Imperial Dragons are awakened in order to help the God King’s dragon masters handle them, for they are the most powerful of their kind and the ability to control them is counted amongst the lost knowledge forgotten by most of mankind but that the Elves still yet retain.  It is also rumored that the Elves are desirous of acquiring one of the Imperial Dragons though none can say for sure.  When the Imperial dragons are summoned forth from their caves by the God King during times of war or strife, they fly high into the air above Caursetti to light the great beacons with their blue dragon fire – a magnificent site to behold!

The Free City of Cinnoros a.k.a. Harbor Reach – Harbor Reach is a prosperous protectorate of the Kingdom of Thebos which sits on an arm of land that reaches into the ocean far to the east of Thebos along the coast.  The city is quite young and surrounded by untamed lands but well located to defend itself.  Harbor Reach is a bustling center of trade and commerce and is an important trading port linking Thebos to the busy trade routes up and down the coast with the Archipelago to the west.  The city is a place the three primary human races of Averlorn regularly get together for trade.  Seven days to the West across the shallow sea lies the distant island of Rhaghaera and the gleaming city of Caursetti.  Harbor Reach is not as large or as old as Caursetti and trade frequently occurs between the two cities due to their close proximity.  Cinnoros hosts a large fleet of merchant vessels many of which are owned by its wealthy merchant families and the city boasts quite a large navy and an active fishing fleet as well.

Though it is a protectorate of Thebos, Cinnoros maintains a modicum of independence from the Theban Kingdom owing to its remote location, and people of all sorts seeking independence from the Theban kings or other tyrants often seek refuge here where they are far away and somewhat free from their former rulers or masters.  The result is that is Harbor Reach is considered a free city and boasts a wide variety of different cultures and races of people from many corners of Averlorn, including rogues, sailors, fishermen, refugees, former slaves, traders, mercenaries and adventurers all thrown together into the lively and interesting confines of the city.  It is a sanctuary of sorts for a wide variety of transient travelling folk and those who call it home, and it functions somewhat as its own city state with its own local laws and governance.  The reality is that like the kingdoms of the trench, it is really a remote backwater and is only protected by Thebos because of its importance as a gateway to maritime trade along the coast.  This invariably means that the senate in Grand Oryx rarely troubles themselves with the day to day goings on in the city unless there is a direct threat to its interests concerning trade and mercantile activity including war and the occasional act of piracy. 

The city does have a very large Oryxian guild presence due to the bustling maritime trade that occurs there, and it is sometimes referred to as “Little Grand Oryx” for this reason.  The city is well protected and has a very active and visible city watch, except in some of the rougher neighborhoods on the southern end of town.  The port in the harbor typically moors hundreds of ships at a time and the aerodrome is also very busy and usually hosts thirty or more dragon ships moored there on any given day.

The port city and shipping running in and out of Harbor reach is often plagued by roving bands of pirates which raid up and down the coastline looking to plunder lightly defended maritime shipping targets.  Adventurers, bounty hunters and mercenaries are often hired in the city to hunt down and eliminate these troublesome piratical bands and their leaders who prey upon the merchant vessels that frequent the port city.

Dark Eel Grove – a small town between Orcwall and Caursetti.  There was some trouble here recently Trouble the daughter of a trader’s cousin disappeared.  A party was sent out to find her but a Halfling was the only survivor of search party to return.

Point Chudoc a.k.a. the Devil’s Cape – point Chudoc and the town of the same name and lands nearby are located on the southwestern cape of the Island of Rhaghaera.  Point Chudoc is also called the Devil’s Cape because of the rock shoal and rough seas that cause so many shipwrecks here, and because of the many Sahugin that are known to prowl its waters.  About three miles inland from the beach, one can see a small square Norman style keep which guards the small human village that is nearby and serves as the seat of the Barony.  The town and keep are on the outskirts of the god king’s realm and the keep serves as a border outpost to guard against incursions by the forces of Malithorn.  The keep was was built by a minor noble named Emir Korin who was given the land by the God King and charged with the task of defending his borders from Ravishar’s dark hosts.



Orcwall – a.k.a. the Keep on the Borderlands is situated as a bulwark between the Kingdom of Raegeleth and Mallithorn.  The keep not as well defended as we originally thought – the baron has not been seen in some time and is presumed dead. He has been gone for 9 months or more as of the time of the Black Crowe’s adventure there.

The City of Rav'mheken – The capital of the Kingdom of Malithorn is the city of Rav ‘mheken which lies within a network of smaller islands off the eastern coast of Rhaghaera.  These islands are an extension of the Kingdom of Malithorn, most of which lies on the island of Rhaghaera in the Southeastern portion of the island.  Ravishar the Undying holds court in the tower of Nol Gremmen which overlooks the forbidding sea cliffs perched high above the city.

Tol Alatheon – a sea elf community and trading out post which is often incorrectly referred to as Alatheon, lies in the Northeast of the island of Rhaghaera along the coast. The island of Alatheon itself is to the Northwest – silly elves and their bizarre naming conventions.

Zarathus – an Etrisian coastal city much like Harbor Reach.  Zarathus is also a free city and a bustling center of trade and maritime commerce.  Zarathus is about a one week ship’s ride to the south of Harbor Reach.  Overlooking its busy harbor is a huge statue of Thor.  Despite the fact that the people of Zarathus are primarily of Ardrois stock, they worship a mixture of Greek and Norse gods.  The Crippled Ape Inn is a favorite of travelers and is usually relatively quiet.

Averlorn Campaign - Lands and Islands in and Around the Archipelago

The Archipelago is a sprawling island chain running north to south which lies across the shallow sea from the eastern coast of Averlorn  and the free cities of Harbor Reach and Zarathus.  The island chain is about the same size of all of the British Isles combined and starts in the warmer southern climate of the Grand Banks and stretches all the way to the north off of the coast of Fallen Leutra and the Northern Reaches covering a vast stretch of ocean from north to south.

The Sea Elf Kingdom of Alatheon - the Kingdom of Alatheon lies to the north of the Island of Rhaghaera.  The kingdom maintains a series of trading settlements, outposts of a sort on nearby islands including Rhageara. These are always found near the communities of their Volkyr allies and with names such as Tol Alatheon or Dur Alatheon, their names are the source of some confusion among men.

The Archipelago - The Archipelago is series of islands and island chains that is about the Size of all of the British Isles combined.  On the seas of the Archipelago, the Thugee often find themselves at odds with the sea elf culture and the Volkyr (the predominant and native human culture of the Archipelago). Currently, there is no state of war, but that's primarily because the Thugee are so disorganized and lack a central governing body.  Throw in the occasional pirate ship along with the vicious sea devils and you can see that the seas of the Archipelago are quite lawless.  The Thugee's chief antagonists are the Sea Elves, and occasionally, Mountain Elf raiders (sky wolves) who see themselves as the masters of the sky.

There are a few relatively large and xenophobic Elven communities in the Archipelago.  These realms are feudal and ruled by a monarchy chosen from one of the castes (they have a rotating monarchy not unlike what you see in Brusts' work). In that society, a Sun Elf would be seen as a soldier or perhaps a minor noble.

Big Croc Island - this island is or was a notorious pirate hangout.  The last group of pirates that were there came to a poor end 20-30 years ago.  Their hideout was reputed to be located in a series of caves found on the south side of the island off of the main inlet nearby.

Ertris – This City State is the principle rival of Grand Oryx.  Though considerably smaller in populace than Thebos, the Adroisian city state of Ertris wields surprising military might.  The superior natural resources of Ertris which exists in spite of her relatively small geographical area, allows the Ertrisians to field a formidable fleet of dragonships.  Tensions between the Ertris and Grand Oryx are always high and the occasional conflicts occur typically in the skies over the Scourge.

Fallen Leutra – This land is in the distant Northern Reaches and its primary inhabitants are the Thugee tribes of Leutra, the Northmen of Averlorn.  In the distant past, the Serpent Men Empire in Leutra stretched over much of the known world. Their greatest cities and temples were swallowed up by the vastness of the Scourge long ago but many ruins of their once great empire remain in the region of Leutra along with scattered populations of serpent men and lizard men.

The Island of Farault – this nearly deserted island is north of Caursetti.  Long ago, the Thugee erected rune stones of power here and it is seen by the Thugee as a sacred site.  The Stones of creation, as they are called, are purported to have healing power.  When Grumlor, the leader of the Black Crowes was sick (it was said that he was cursed by the gods) the healers of the Brotherhood needed the magic of stones to heal him and sent an expedition to the island to retrieve rubbings of the stones in order to perform powerful healing magics for their leader.

The Sea Elf Kingdom of Golfyria -  the Kingdom of Golfyria lies to the west of the Island of Rhaghaera.

The Great Banks – These savage Polynesian like jungle islands begin southeast of the Archipelago not far from the mainland.   Sea Elves and humans alike live in small villages scattered in and near the Great Banks.  The Volkyr people, a Polynesian like race of island dwellers, originally migrated to the Archipelago from the grand banks and the aboriginal people still dwell here.

The Island of Ilimus – a Thugee island far to the North of the island of Rhaghaera.  The island is home to one or more of the few scattered Thugee clan holdings in the north of the Archipelago island chain.

The Sea Elf Kingdom of Lothalyn – The Kingdom of Lothalyn is quite distant from Rhagheara, lying in the southwest of the Archipelago far closer in fact to the mainland. It is a single kingdom spread across a vast stretch of islands.

The Kingdom of Malithorn – Malithorn lies in the Southeastern portion of the island of Rhaghaera and is a poor swampy stretch of inhospitable land. A network of smaller islands lying off the coast is also part of the Realm of Malithorn and it is here that Ravishar the Undying holds court. His tower of  Nol Gremmen overlooks a forbidding stretch of sea cliffs perched high above the city of Rav'mheken. Ravishar periodically pits his armies against both the Sea Elf lands and the vast holdings of the God King and his Barons. The Undead Lord, for it is almost certain that he is either a lich or similar unliving monstrosity, shows very little interest in actually conquering the island, only in slowly spreading his influence and wresting away lands for his many nobles to control and rule. Not surprisingly, these borders do not remain settled for very long and frequent raiding from both sides often results in certain swatches of land changing hands with alarming frequency.

Ravishar’s humanoid armies consist primarily of goblins and orcs that bear the distinctive yellow and black Killer Bee symbol painted on their shields.  Evil clerics follow Ravishar but usually worship Orcus or other demon gods.  The Thugee of Fallen Leutra and the Northern reaches hold no love for Ravishar since so many of their kind have fallen under his sway, and it is said he uses their stock to create some of his orc soldiers.  For as long as anyone can remember the God King’s country has been at war with the minions of Malithorn.  The last war was merely three years ago.

The forces of ravisher usually slay their enemies using illusion, guile and deceit to achieve their ends and things are often not as they seem.  They often hire assassins to do these deeds who frequently use poisoned weapons. 

Ravishar is a great ally of the various Thugee tribes and most of the humans who dwell in his domain are of Thugee descent. With these hearty folk he produces a surprisingly potent breed of Orc, creatures that form the bulk of his armies, supplemented by horrendous necromantic constructs. Ravsihar the Undying is an ancient being of unsurpassing evil and malice. His deeds are even known in other lands and he appears to have contacts and minion in many lands. Though a number of his followers are indeed Necromancers, his relationship with the Cult of Orcus is strained and may be the result of a splinter cell born sometime ago within Malithorn.

Nadsul il Alatheon Nadsul il Alatheon is a trading outpost on a small island in the north of the Archipelago not far from the Ardrois city of Harbor Reach and is something akin to a military outpost given the assaults and raids it has endured over the years.

The Northern Reaches – The ancestral lands of the Thugee who make up for their primitive ships and barbarous ways through shear numbers and tenacity.  The Thugee are raiders, not invaders and often move on rather than moving in when seeking new targets once an area has been plundered. Their dragonships are not as advanced as those of the other races, though their naval power is quite potent, but not focused in any groups larger than a clan squadron.  There are other inhabitants in the Northern reaches besides the Thugee tribes including other human and demi human settlements.

The Kingdom of Raegleth – the Kingdom of Raegeleth lies in the north of the Archipelago along the western coast of the island of Rhaghaera.  The God King Reigns supreme in the golden domed three arched city of Caursetti and has the sole power and authority to awaken the Imperial dragons during times of strife and war.  His generals control vast armies and fleets all sworn to serve him unto death making Raegleth one of the most powerful Kingdoms found in all of the Archipelago.  Caursetti is located on the northeast coast and the lands to the south are farm more unsettled and controlled by a number of small baronies which guard the ever changing border with Malithorn.

The Island of RhaghaeraRhaghaera, the largest and principle island of the Archipelago, lies in the northern reaches of the island chain. The island is broken into three separate kingdoms; Raegeleth in the north and along the western coast, the Sea Elf holdings of Alatheon along the northeast coast, and the cruel kingdom of Mallithorn in the south.

The Kingdom of Thebos – Ancient Thebos is the country that sits on the volcanic plateau that rises above the scourge that includes the great City State of Grand Oryx and the surrounding areas of Lykaedia (the Anvil) and the planes of the Pangaeus to the north of Grand Oryx.  It is far inland and to the east of the free city of Harbor Reach.