The God King reigns supreme in Caursetti and much of
Rhagheara and he alone has the sole power and authority to awaken the Imperial
dragons – a special type of dragon given to the god king long ago by the
Elves. It is rumored that the Elves
often come to Caursetti when the Imperial Dragons are awakened in order to help
the God King’s dragon masters handle them, for they are the most powerful of
their kind and the ability to control them is counted amongst the lost
knowledge forgotten by most of mankind but that the Elves still yet retain. It is also rumored that the Elves are
desirous of acquiring one of the Imperial Dragons though none can say for
sure. When the Imperial dragons are
summoned forth from their caves by the God King during times of war or strife,
they fly high into the air above Caursetti to light the great beacons with
their blue dragon fire – a magnificent site to behold!
The Free City of Cinnoros a.k.a. Harbor Reach – Harbor Reach is a prosperous protectorate
of the Kingdom of
Thebos which sits on an arm of land
that reaches into the ocean far to the east of Thebos along the coast. The city is quite young and surrounded by untamed lands but well
located to defend itself. Harbor Reach
is a bustling center of trade and commerce and is an important trading port
linking Thebos to the busy trade routes up and down the coast with the
Archipelago to the west. The city is a place the three primary
human races of Averlorn regularly get together for trade. Seven days to the West across the shallow sea lies the
distant island of Rhaghaera and the gleaming city of Caursetti .
Harbor Reach is not as large or as old as Caursetti and trade frequently
occurs between the two cities due to their close proximity. Cinnoros hosts a large fleet of merchant vessels many of which are
owned by its wealthy merchant families and the city boasts quite a large navy
and an active fishing fleet as well.
Though
it is a protectorate of Thebos, Cinnoros maintains a modicum of independence
from the Theban Kingdom owing to its remote location,
and people of all sorts seeking independence from the Theban kings or other
tyrants often seek refuge here where they are far away and somewhat free from
their former rulers or masters. The
result is that is Harbor Reach is considered a free city and boasts a wide
variety of different cultures and races of people from many corners of
Averlorn, including rogues, sailors, fishermen, refugees, former slaves,
traders, mercenaries and adventurers all thrown together into the lively and
interesting confines of the city. It is
a sanctuary of sorts for a wide variety of transient travelling folk and those
who call it home, and it functions somewhat as its own city state with its own
local laws and governance. The reality is
that like the kingdoms of the trench, it is really a remote backwater and is
only protected by Thebos because of its importance as a gateway to maritime
trade along the coast. This invariably
means that the senate in Grand Oryx rarely troubles themselves with the day to
day goings on in the city unless there is a direct threat to its interests
concerning trade and mercantile activity including war and the occasional act
of piracy.
The city
does have a very large Oryxian guild presence due to the bustling maritime
trade that occurs there, and it is sometimes referred to as “Little Grand Oryx”
for this reason. The city is well
protected and has a very active and visible city watch, except in some of the
rougher neighborhoods on the southern end of town. The port in the harbor typically moors
hundreds of ships at a time and the aerodrome is also very busy and usually hosts
thirty or more dragon ships moored there on any given day.
The port
city and shipping running in and out of Harbor reach is often plagued by roving
bands of pirates which raid up and down the coastline looking to plunder
lightly defended maritime shipping targets.
Adventurers, bounty hunters and mercenaries are often hired in the city
to hunt down and eliminate these troublesome piratical bands and their leaders
who prey upon the merchant vessels that frequent the port city.
Dark Eel Grove – a small town between Orcwall and Caursetti. There was some trouble here recently Trouble
the daughter of a trader’s cousin disappeared.
A party was sent out to find her but a Halfling was the only survivor of
search party to return.
Point Chudoc a.k.a. the Devil’s Cape – point Chudoc and the
town of the same name and lands nearby are located on the southwestern cape of
the Island of Rhaghaera . Point Chudoc is also called the Devil’s Cape because of the rock shoal and rough seas that cause
so many shipwrecks here, and because of the many Sahugin that are known to
prowl its waters. About three miles
inland from the beach, one can see a small square Norman style keep which
guards the small human village that is nearby and serves as the seat of the
Barony. The town and keep are on the
outskirts of the god king’s realm and the keep serves as a border outpost to
guard against incursions by the forces of Malithorn. The keep was was built by a minor noble named
Emir Korin who was given the land by the God King and charged with the task of
defending his borders from Ravishar’s dark hosts.
Orcwall – a.k.a. the Keep on the Borderlands is situated as a
bulwark between the Kingdom
of Raegeleth and
Mallithorn. The keep not as well defended
as we originally thought – the baron has not been seen in some time and is
presumed dead. He has been gone for 9 months or more as of the time of the
Black Crowe’s adventure there.
The City of Rav'mheken – The
capital of the Kingdom of Malithorn is the city of Rav
‘mheken which lies within a network of smaller islands off the eastern coast of
Rhaghaera .
These islands are an extension of the Kingdom
of Malithorn , most of which lies on
the island of Rhaghaera in the Southeastern portion of
the island. Ravishar the Undying holds
court in the tower
of Nol Gremmen which
overlooks the forbidding sea cliffs perched high above the city.
Tol Alatheon – a sea elf community and trading out post which
is often incorrectly referred to as Alatheon, lies in the Northeast of the island of Rhaghaera along the coast. The island of Alatheon itself is to the Northwest – silly
elves and their bizarre naming conventions.
Zarathus – an Etrisian coastal city much like Harbor
Reach. Zarathus is also a free city and
a bustling center of trade and maritime commerce. Zarathus is about a one week ship’s ride to
the south of Harbor Reach. Overlooking
its busy harbor is a huge statue of Thor.
Despite the fact that the people of Zarathus are primarily of Ardrois
stock, they worship a mixture of Greek and Norse gods. The Crippled Ape Inn is a favorite of
travelers and is usually relatively quiet.
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