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The Free City of Cinnoros a.k.a. Harbor Reach – Harbor Reach is a prosperous protectorate
of the Kingdom of
Thebos which sits on an arm of land
that reaches into the ocean far to the east of Thebos along the coast. The city is quite young and surrounded by untamed lands but well
located to defend itself. Harbor Reach
is a bustling center of trade and commerce and is an important trading port
linking Thebos to the busy trade routes up and down the coast with the
Archipelago to the west. The city is a place the three primary
human races of Averlorn regularly get together for trade. Seven days to the West across the shallow sea lies the
distant island of Rhaghaera and the gleaming city of Caursetti .
Harbor Reach is not as large or as old as Caursetti and trade frequently
occurs between the two cities due to their close proximity. Cinnoros hosts a large fleet of merchant vessels many of which are
owned by its wealthy merchant families and the city boasts quite a large navy
and an active fishing fleet as well.
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The city
does have a very large Oryxian guild presence due to the bustling maritime
trade that occurs there, and it is sometimes referred to as “Little Grand Oryx”
for this reason. The city is well
protected and has a very active and visible city watch, except in some of the
rougher neighborhoods on the southern end of town. The port in the harbor typically moors
hundreds of ships at a time and the aerodrome is also very busy and usually hosts
thirty or more dragon ships moored there on any given day.
The port
city and shipping running in and out of Harbor reach is often plagued by roving
bands of pirates which raid up and down the coastline looking to plunder
lightly defended maritime shipping targets.
Adventurers, bounty hunters and mercenaries are often hired in the city
to hunt down and eliminate these troublesome piratical bands and their leaders
who prey upon the merchant vessels that frequent the port city.
Dark Eel Grove – a small town between Orcwall and Caursetti. There was some trouble here recently Trouble
the daughter of a trader’s cousin disappeared.
A party was sent out to find her but a Halfling was the only survivor of
search party to return.
Point Chudoc a.k.a. the Devil’s Cape – point Chudoc and the
town of the same name and lands nearby are located on the southwestern cape of
the Island of Rhaghaera . Point Chudoc is also called the Devil’s Cape because of the rock shoal and rough seas that cause
so many shipwrecks here, and because of the many Sahugin that are known to
prowl its waters. About three miles
inland from the beach, one can see a small square Norman style keep which
guards the small human village that is nearby and serves as the seat of the
Barony. The town and keep are on the
outskirts of the god king’s realm and the keep serves as a border outpost to
guard against incursions by the forces of Malithorn. The keep was was built by a minor noble named
Emir Korin who was given the land by the God King and charged with the task of
defending his borders from Ravishar’s dark hosts.
Orcwall – a.k.a. the Keep on the Borderlands is situated as a
bulwark between the Kingdom
of Raegeleth and
Mallithorn. The keep not as well defended
as we originally thought – the baron has not been seen in some time and is
presumed dead. He has been gone for 9 months or more as of the time of the
Black Crowe’s adventure there.
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Tol Alatheon – a sea elf community and trading out post which
is often incorrectly referred to as Alatheon, lies in the Northeast of the island of Rhaghaera along the coast. The island of Alatheon itself is to the Northwest – silly
elves and their bizarre naming conventions.
Zarathus – an Etrisian coastal city much like Harbor
Reach. Zarathus is also a free city and
a bustling center of trade and maritime commerce. Zarathus is about a one week ship’s ride to
the south of Harbor Reach. Overlooking
its busy harbor is a huge statue of Thor.
Despite the fact that the people of Zarathus are primarily of Ardrois
stock, they worship a mixture of Greek and Norse gods. The Crippled Ape Inn is a favorite of
travelers and is usually relatively quiet.
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