Wednesday, December 19, 2012

Averlorn Campaign - Dungeon Module B2 The Minotaur and Owl Bear's Lairs, the Gnolls and the Shrine of Evil Chaos!

Recap from 1/21/2012 and beyond...

After finally defeating the last of the Bugbears, the group turned its attention to the enchanted labyrinth we had explored previously with the confusion spell on it.  After some time we eventually found the Minotaur’s cave at the end of the Labyrinth and it was quickly defeated mostly due to the casting of multiple magic missiles in quick succession by the three wizards in the party as the others engaged it in melee.  We found some great magic items in its lair which were divvied up amongst the group.  Following our foray into the enchanted Minotaur’s maze, we returned to the Owlbear’s lair and awakened the beast in order to defeat it and steal its treasure.  It was a much tougher encounter than we had anticipated as the ferocious creature managed to bear hug and rend one of our fighters hurting him badly but eventually, the beast was defeated.  At this point we turned our attention to the other side of the complex again and entered the Gnoll’s lair.  After several tough combats we eventually took out the Gnolls and their leader and relieved them of their treasure.

Within the Gnoll Chieftain’s quarters we found a fireplace with a chimney above that lead to the surface, and which was wide enough to gain access to or egress from the place by someone able to make the climb.  We also found a secret door in the Gnoll Chieftan’s room that led to a corridor where we found a pair of Boots of Elvenkind on the body of a dead thief that had succumbed to his wounds in the little used hallway long ago.  The hallway led into a little used storage room where we were surprised by and fought a Gelatinous Cube!  At first we didn't see it and of course were surprised, but it was eventually defeated after a close call with one of the group that was nearly consumed by its quivering yet transparent body.  Within its gelatinous body we found a magic wand and some other items and a few coins.  Beyond the storage room was a series of tunnels that contained several doors.  Our Monk Amul even managed to find a staircase that led upwards at the end of the hallway but we didn't explore the area any further afterwards.  After these adventures we returned to the keep to rest for a while and eventually returned to the Caves of Chaos for more exploration.

We decided to enter the last cave within the box canyon of the complex that we had not yet explored.  The cave mouth in the center of the box canyon was surrounded by a number of twisted and misshapen trees giving the whole place a less than wholesome feel and an eerie and unnatural quiet ensued giving one the impression that even nature was afraid of this place.  As we entered the cave mouth, it led into a 10’ hallway that spilled into a larger 20’ wide hallway in which all of the sounds we made seemed to be amplified due to the slick glassy surface of the worn down smooth stone floor.  This made it very difficult to hear anything but the noises that we made as we walked down the corridor.  We continued exploring the complex and made it to a corner of the corridor that had two doors on either wall of the outside of the corner.  The one on the right led to a set of stairs down, so we decided to mark it on the map but leave it unexplored for now.  We surmised that it may have led to the stairs leading up that we found beyond the Gnoll’s lair since that area was on a lower elevation on the hillside than this area. 

Oddly enough, while we were checking out the doors, we were surprised in the noisy hallway by a large group of zombies due to the excess amount of noise we were making since it was hard to hear anything else but ourselves.  As the battle ensued, our clerics failed to turn the foul undead creatures with their holy symbols and things were looking grim for the group as our fighters were taking a beating.  Just as it looked like we were about to turn the tide of the combat, the other door opened up and we were confronted by a group of four evil clerics and a fierce melee ensued on both sides of the group.  One of them cast a command spell on one of the fighters and told him to “die” though he only dropped to the floor for a round.

We were hemmed in at this point and things were looking grim for the group, but one of the spellcasters made good use of a Protection from Undead scroll that we had acquired elsewhere in the complex, and read it aloud to save the day as we managed to defeat the vile undead creatures.  At the same time, Lorinar cast stinking cloud on the group of clerics in the room just after the door opened and they were immediately incapacitated by the gas and were gagging and vomiting on the floor of the room.  We used a rope and grapple hook to retrieve them from the cloud filled room and relieved them of their belongings and their lives.  They had a number of odd looking amulets on them which we found out later were in fact evil and we also took their robes which we thought might be useful later.

Having had a full adventuring day we decided to return to the keep to rest and recover from our exploits.  On the following day, we returned but decided not to walk right into the front door of the evil cave complex where we had fought the zombies and clerics previously and announce our presence to our enemies.  Instead, we decided to enter the complex by a different route that might attract less attention.  So this time, our Monk Amul shimmied down the chimney to the Gnoll Chieftan’s quarters below and the group followed down the rope he had used.  We started exploring the area beyond the secret door and store room and Amul scouted ahead a bit to determine if the stair at the end of the hallway connected to the area with the undead and clerics and he determined that it did.

Rather than ascend to that level, or explore a couple of other passages that branched off from the main passage, we decided to open another door that was in the hallway instead.  The door was bolted shut so after prying it open, we descended a set of stairs beyond into an old dusty crypt chamber below to search for loot.  Within were a number of coffins and sarcophagi which we proceeded to search.  When we opened up one of the sarcophagi an ancient and evil creature within sprang to life and attacked the group – it was a level draining Wight!  A fierce and tense melee ensued in which our Paladin was hit by the malevolent and evil being and was drained of a life energy level before we finally managed to slay the horrific creature.  Within a secret compartment hidden in its resting place we found a magical sword and a magical scroll.  After this combat we returned to the keep to rest and recoup.  At this time we discovered that the keep was bristling with activity and that the entire area was on alert for an attack from a large group of marauding humanoids that had been spotted nearby and that had attacked a few farmsteads!

TO BE CONTINUED...

1 comment:

  1. So your party went to the Minotaur caves, and my party did as well, after resting. They defeated the Minotaur caves disorientation effect by putting their left hand on the left wall and holding onto it. I thought that was a pretty clever way to do it, and pure player skill, so I let it stand. They got to the Stirge cave and then to the entrance, then continued on with this method to get to the Minotaur's chamber. Who was already dead.

    Kudos to you for defeating the Owlbear. That as far as I was concerned was the apex predator of the box canyon. I was glad they didn't go poking around in there, because between the Owlbear and the THREE Grey Ooozes yeah...death is right.

    So, my players characters went back to the Keep, and did level up activities (to Level 3), which allowed for a little re-organization at the Caves of Chaos. The surviving humanoids had entered into a common defense pact by this stage, with sentries and an agreement to all come out to meet invaders.

    Well, when my players went back out, they spotted the sentry, who ran away to report. The players backed off, and approached from another direction, and entered the Shrine of Evil Chaos, going down into the dungeon, killing the torturer, getting into the crypt, opening one tomb, and then getting the heebie jeebies and backing away. They were like "Wait why was this bolted from the inside?" Good thinkin' Lincoln. I felt like I had to at least give them *A* clue before throwing a Wight on them.

    They found the secret door in the store-room and then entered the Gnoll chief's lair from that route, killing the chief's sons and his mates, then sending an invisible thief to scout, who returned, and they fled back through the secret passageway. Imagine the Gnoll chief's face when he comes back in to find his sons who he left behind for their safety DEAD. He was PISSED at the Orc Chief who thought up the whole common defense idea.

    I skipped the whole Gelatinous Cube thing. It just seemed really incongruous and I didn't like the idea of a Wand of Enemy Detection anyway.

    The party encountered the Medusa next. They fell for it, three of them went in, got stoned, and then the rest of the party was outside. I liked this because both of my wife's characters were stoned and so my eight year old daughter and five year old son had to figure it out. They decided on sending in the halfling, invisible, to search her out and he found the elixer of stone to flesh, then they put a bag over the stones characters heads and applied the oil and walked them out one at a time. Then, my wife's Ranger went in, shoved a large shield in her face, and stabbed upward with a sword until she stopped moving. Problem. Solved.

    They then went back to the secret passage, rested, got discovered by the gnolls--who found the secret door--fought the gnolls to a standstill, parleyed, and let the gnolls depart after they dropped some treasure. Interesting how that worked out a lot. A fair number of humanoids escaped the Caves of Chaos with their lives.

    Too bad that the rest of this playthrough isn't posted here. I've enjoyed reading it and recollecting my players' experience with it.

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