The Brotherhood of the Black Crowes returned to the scene of
the previous action with fresh reinforcements tasked with avenging their fallen
comrades and recovering their bodies if possible. This time, knowing that there
was the possibility of being hit from two sides again, Lorinar cast Stinking
Cloud on the tunnel to the right to keep the Bugbears on that side from
attacking (the duration of that spell is semi permanent meaning it lasts for 24
hours per our house rules) while we raided the chambers down the left hand
branch of the tunnels. No sooner had he cast it than two Bugbears appeared
seemingly out of nowhere and surprised the group. A brief struggle ensued and
they were overcome in short order.
We went down to the room on the left and it was empty so we went up the stairs since that's where the leader that we killed came from last time we were here, and was the most likely location of the good loot. There was a door on the left and a passage straight ahead. The monk listened and heard Bugbears whispering so we decided to open the door. Before we could though, the bugbears on the other side opened it instead and surprised us again! A fierce combat ensued between the new bugbear leader and his two female cohorts and they were finally overcome after an epic struggle. We looted the room and went down the hallway and found a storage room with lines of catnip laid out on a table that turned out to be a Thugee (Norse) shield that we later determined was magical. We bagged up the catnip for further use since it appeared to be a favorite of bugbears, grabbed the shield and a cask of oil and left the other foodstuffs there to be retrieved later.
We went down to the room on the left and it was empty so we went up the stairs since that's where the leader that we killed came from last time we were here, and was the most likely location of the good loot. There was a door on the left and a passage straight ahead. The monk listened and heard Bugbears whispering so we decided to open the door. Before we could though, the bugbears on the other side opened it instead and surprised us again! A fierce combat ensued between the new bugbear leader and his two female cohorts and they were finally overcome after an epic struggle. We looted the room and went down the hallway and found a storage room with lines of catnip laid out on a table that turned out to be a Thugee (Norse) shield that we later determined was magical. We bagged up the catnip for further use since it appeared to be a favorite of bugbears, grabbed the shield and a cask of oil and left the other foodstuffs there to be retrieved later.
Lorinar also found a secret door in the room that led into a
natural cavern that branched into three separate tunnels that led out of it. In the room were three giant fire beetles that
attacked the group! When the group entered the room to attack them, we got a dizzy
feeling so Lorinar, Ragnar and our new sea elf warrior ally Narsil backtracked
to the secret door and discovered that the effect went away when you left the
room - the cavern was enchanted with some sort of disorienting magical effect! The others defeated the Fire Beatles in melee combat and then couldn't figure out which way was
the way back to the secret door since they were disoriented! Some guessed correctly but the others did
not and started blundering further into the maze. Since we were out of healing spells we decided not to risk exploring these
tunnels any further since we could get lost in there for some time with no way to heal
ourselves in the event that we needed healing magics.
So we went back out of the Bugbear lair and back into the
cave below that smelled of death. There were bodies of dead adventurers and
humanoids everywhere that appeared to have been killed by some sort of large
predator. We searched the bodies and found a small amount of coinage but were
attacked by a group of giant rats that were quickly dispatched. The monk
listened and heard the sound of some large creature snoring and obviously
asleep. Our new wizard Abscondias Akbar commanded his Figurine of Wondrous
Power to turn into its owl form and we sent it in to scout ahead. It discovered a
sleeping Owl Bear in a chamber at the end of one of the passages and we decided
to let sleeping owlbears lie and headed back to the keep to rest up and recover
spells.
The next day we returned to the caves and the Bugbear lair
right before the affect of the Stinking Cloud wore off. When it was gone we
went down the hallway which led to a "T" intersection and turned
right down a staircase. Below were six bugbears with spears (the ones we had
fought before that killed Illundria) and our vengeance was at hand! Two of the
wizards cast sleep and five of the six bugbears and our new Paladin Sierra
dropped to the floor. We awoke Sierra and killed the remaining bugbear and
found some keys and coinage on their bodies. The keys opened up the doors to
two prison cells further down the hallways in both directions. The first
contained a number of humanoids including a large Bugbear that swore he would
help us to defeat the other Bugbears and not attack us (this was verified with
Amul's Scroll of Truth). The other prisoner we released was a very strong
wildman fighter who appeared to be crazy. He was very intent on getting into
"some killing" and the paladin noticed that he had an evil aura about
him! He proceeded to arm and armor himself from the fallen Bugbear's weapons
and armor and went up the stairs urging us to go kill the remaining bugbears.
Meanwhile, we found two more humans in the other cell along with more
humanoids. We released the humanoids and freed the humans who vowed to fight
for us and said they were former adventurers who had been captured. The wildman
at the top of the stair was urging us forward before we could equip the two
humans. Finally, our Thugee cleric Skjeorn had had enough of his ranting and
cast hold person on him and we disarmed him and returned him to his cell - he
was evil after all and couldn't be trusted.
We went back up the stairs with our new henchmen and down
the last remaining passageway where we encountered a large number of Bugbears
including females and young that appeared to be imminently hostile, so two of
the wizards cast sleep and knocked them all out and it was over - the Bugbear
lair had been defeated and our fallen comrades had been avenged! So having
successfully completed our mission (though we never found the bodies) we left
the Bugbear lair and pondered our next move.
Since we hadn't really been injured too badly, and had most of our
healing spells we decided to either enter the enchanted caverns or return to
the Owl Bear's lair in search of more loot!
A brief note - despite it being Friday the 13th, our luck
was normal in this game. We won roughly half of our initiative rolls and were
only surprised by the bugbears roughly half of the time. This made a huge
impact on the final outcome of the session and contributed to our successful
foray. During the previous fight with
the Bugbears, not only were we surprised on the initial encounter, we never
won initiative (lost 5 in a row) and only tied twice after that and half of the
group was wiped out.
TO BE CONTINUED…
Again, love the tactical use of Stinking Cloud to block off an attack. Smart move. That house rule makes it very...uh...POTENT.
ReplyDeleteSo again coincidentally, your party went down the left hand path, as did mine, and they ended up entering the secret passageway, after spiking the Bugbear Chief's door, and then entering the labyrinth, and becoming confused, and returning and resting in the secret passage--during which the females and the young, seeing the males killed, and the Minotaur killed, grabbed up what they could and fled after killing all of the prisoners. So, we didn't have the berserkr experience like you did.
Hahahahah Catnip rails. That's a riot. My wife would have killed me had I introduced rails to my eight year old daughter and five year old son. Home invasion, and justifiable death and dismemberment? Yes. Catnip rails? No. That's American morality for you, right? LOL
My party never investigated the woods where the Owlbear cave was. So in my campaign the Owlbear still rules the night at the box canyon.
Enjoying comparing notes. Thanks for posting this up!