Sunday, October 14, 2012

Averlorn Campaign - Dungeon Module B2 Of Orcs, Goblins, an Ogre, and a Viking Funeral

Recap from 12-9-2011

The session began with our group having just discovered the trip wire for the net trap in the entry hallway to the third cave on the right side of the box canyon.   We decided to set off the net trap intentionally to set up a trap of our own!  The monk used a grappling hook and a rope and we all stood back at the cave mouth before he pulled the trip wire.  When the net fell, there were all kinds of noisy bells and cans attached to it that made a huge ruckus  and acted as an alarm, and we started screaming like we were trapped in the net and saying things like "Oh god, I'm trapped in the net - help!"

Not surprisingly, a bunch of orcs showed up but we managed to surprise them and Illundria and Ragnar cast sleep and color spray and knocked them out and it was over real fast (about nine orcs went down).  After the brief surprise attack in the entry corridor, we made our way into their lair and their humanoid womenfolk attacked us and we killed them but let the young ones go.  Afterwards, we went down the right hand hallway and an Orc guard sounded the alarm and ran into a room and we followed him.

There we fought with the guard, a few more orcs and the Orc’s tribal leader.  The leader was a big burly orc who could both swing his sword and throw his axe in the same round, and in one round he threw the axe at Viktor wounding him badly and then followed up by landing a powerful blow with his sword and killed him!  (The damage totals for both the axe and sword were a 7 and an 8 - ouch!)  After the battle, the player playing Viktor rolled a 4 on his death and dismemberment roll (from Troll and Flame's Death and Dismemberment Table), and the result was that he lost his arm and bled out despite our attempts to save him - OH THE HUMANITY!!!

So we went back to the keep and buried our Nordic comrade.  We wanted to give him a Viking funeral but unfortunately we were in the hills far away from the ocean and didn't have a boat.  Afterwards, we met up with a new Thugee cleric named Skeorn who was at the keep and looking for adventure.  Once we were ready, we headed back to the caves but on the way, the party had to evade a group of four giant ants by throwing food behind us as we ran.  They were huge (as big as horses) and probably would have killed us all if we hadn't outrun them. 

When we finally made it back to the caves, Rollo suggested that we see what was in the hidden cave behind the foliage on the left side of the valley this time.  It was immediately to the right of the goblin’s cave that we had retreated from the first time we visited the Caves of Chaos, so we figured it may have been another less obvious way into their lair.   We went into the tunnel and into a cave beyond and fought a very large Ogre briefly until Amul pulled his heart out and then took a bite out of it - he succeeded in using his Monk's death blow and killed him in round two with his bare hands!

We searched the Ogre's lair and found some treasure in the first and the room beyond.  There was a secret door in the Ogre's lair beyond the first cave and it opened up into a large room with six goblin guards in it.  They started chucking spears at us after sounding the alarm, and we got into a ranged duel and killed most of them but two ran away to sound the alarm and then another ten showed up.  We traded ranged shots with six of them and engaged four in melee and after the four went down we charged the rest and won the day!  That's where we left it - the goblin lair is now eerily quiet!

OUR FALLEN COMRADE VIKKTOR IS NOW FEASTING IN VALHALLA WITH ODIN AND THOR!!!



TO BE CONTINUED...

3 comments:

  1. Hi Dan! I lost some blogs after a blogger snafu made me rebuild my list from scratch. Gotcha added back!

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  2. Cool, thanks man! I was getting a lot of traffic from your site a while ago. I'll post some new game art here soon including some drawings I did for the Shire module.

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  3. Hah--I am just now figuring out this was written by a player not the DM. I don't know how I didn't realize that sooner. Imadoofus.

    Super pro approach to that trap. Kudos! That's player skill right there. Then following up with the ruse and the sleep spell and color spray pretty much lead pipe cinched the initial contact and set up the situation for victory.

    Dayum! Viktor met his match! I take it Skeorn was Viktor's player's replacement character? Cleric was a nice add--seems like a little more healing was in need by this group.

    Giant ants! LOL Love it.

    Also :0 on Amul's death blow against the ogre! LOL

    Did the party do any leveling up or was this a straight through level 1 run? My group had occasion to level up at the keep, availing themselves of higher level NPCs to train them (and drain off much of their treasure, as I imposed the 1500GP/level training ponzi scheme thing from the DMG).

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