The carousing which took place in the City of Medea’s Gate last session was a celebration of the return of Teth-en-Aire to the land of the living through the use of powerful magic by our friends from the Fraternal Order of the Surgeons of Hecate. Afterward, we waited for him to fully recover, did some trading, bought provisions and once again set off through the wild and woolly forests of the Anvil to return to the Wizard’s Tower and labyrinth of Zingalis the Laughing Mage. Taleth the ranger led the way and we eventually made it to the hill region of the forest and found a suitable camp site to bed down for the night. We set up watches as usual with the spellcasters on the first and last watch so they could learn spells the next day, and with Lucias and Kalaneikos, the fighters, taking up the second watch.
The next morning when we arose, the spellcasters learned their spells and the group decided to see if we could find the lair of the Griffins and their treasure which we thought could be nearby. This was a difficult task for the ranger since Griffins will typically move on land and through the air leaving no tracks for anyone to follow while they are flying. While he was circling around trying to pick up the lost trail again, we were attacked by a group of three Kech – giant white evil monkey like creatures. We had encountered these before the first time we traveled through these woods, and they gave us a hard time then as well as this time. They are highly intelligent and cunning opponents and set snares for the characters in front to try to trap them first when they sprang the ambush and then fell on the rear of the single file column of adventurers.
Kaleneikos and Renna were the last two in the line and were beset by the evil white monkey creatures. Two of their number attacked Renna, the low level ranger hireling, and before the others could come to her aid, she had fallen with a grievous wound. Lucias and Taleth quickly moved to the aid of the characters under attack after successfully avoiding the snare traps, and with the help of the rest of the group managed to kill the abhorrent evil creatures. By the time Kaira got to Renna, she had been savagely mauled and was near death (she rolled poorly on the death and dismemberment table). The cleric managed to save her life with a tourniquet but she had a debilitating wound that effectively ended her career as an adventurer.
This was bad news for the group indeed because we not only lost a trusted henchman, but had to turn around and return Renna to Medea’s Gate so that she could recover from her wounds. Before leaving the scene of the gruesome combat though, the Ranger managed to find the tracks of the Kech and he led us back to their lair where we found their treasure. We gathered up their loot and set out to return to Medea’s Gate afterward.
After some time while traveling through the woods, the ranger noticed that we were being followed by what appeared to be two or more packs of wolves but they were keeping their distance from the group for the most part. We found a defensible location to make camp for the night but most of the players decided not to sleep because of the obvious threat, so they wouldn’t have to take their armor off. Eventually, the wolves attacked and the group managed to slay most of their number without any problems. Then the other group attacked and we discovered to our horror that they were not wolves at all but were actually three werewolves!
We surmised that the wolves and werewolves had followed the group because of Renna's recent wounds - they probably smelled the blood and were looking for an easy kill. The ranger had no problem finding their tracks and we resolved to find their lair the next day (probably a wolves den) to see what treasure they may have been hoarding. That’s where we ended the session.
TO BE CONTINUED…