This module was written for ICE by author David Woolpy who provided me with preliminary layouts to base these drawings on. The layouts shown here are pre-press layouts and are missing some of the descriptive text including drawings titles which was added later, although the room numbers, north arrow text, and graphic scale text is present. If you want to see what the final layouts looked like you will have to refer to the module.
The layouts below only represent the outer fortifications of the massive citadel - there are a whole slew of levels some of which I may end up posting later but the towers are the coolest drawings of the bunch. The fortress citadel is honeycombed with seven levels cut through the volcanic mountain, three precipice levels cut through the upper opening of the volcano itself at the top of the mountain and five stratum levels descending down into the earth below the first level. The level numbers go up in ascending order (they increase in number the higher up you go) and the first level is accessed from the front gate below. The stratum levels go down in number from the first level into the earth below and are also accessed from the front gate.
|Dol Guldur - The Front Gate|
The second level is home to two Kragor Lug watchtowers cleverly hollowed out from rock outcrops on the side of the mountain by the orc guards of Dol Guldur.
|Dol Guldur - 2nd Level with Kragor Lug watch towers|
There are many outer works and towers surrounding the mountain istelf some of which are connected to the citadel by underground passages. Most of these towers are guarded by orc or goblin guards and were built in order to keep an eye on the approaches to the citadel. The first of the outer works is the Smalug watch tower. I think there are supposed to be several of these around the mountain but again you'll have to refer to the original module if you want more info on that.
|Dol Guldur Smalug Watch Tower|
The next watchtower type of the outer works is the Lugash. These are very gothic looking with the buttresses and gargoyles perched atop the battlements and are my favorite of the bunch. I actually drew the evilly smiling faces on the gargoyles if you zoom in real close to them in AutoCAD. I'm not sure why I did this because you'll never see them in these layouts but I guess it was just a desire to fully detail the evil guardians or something. I'll post a close up of the gargoyles later.
|Dol Guldur Lugash Watchtower|
The last of the watchtowers is the Lugdom which I think served as a fortified postern gate for the citadel (the back door). Note the Cthuloid looking balcony support at the front of the upper tower.
|Dol Guldur Lugdom Fortress|
You've probably noticed that all of the towers have the word "Lug" in the name. I can't say for sure but my guess is that this is the orcish word for "watch" as in watch tower. This is the first of a series of blog posts that I plan to make in order to showcase the game art I did for ICE back in the day. More to come...
For a brief background and introduction on my time working for ICE as a freelancer go here:
Game Art and ICE Illustration Background
Copyright notice: All original artwork on this page is displayed for self promotion purposes only and is copyrighted by the original artist, Daniel Cruger. This artwork may be downloaded and used for personal use only and may not be reproduced for commercial purposes in any way without the express written consent of the owner.