The current campaign is set in our GM's world of Moog in the outlying regions beyond the City of Vermistdadt which was the setting for our previous Swords and Wizardry White Box city campaign. I'll post more info on the current setting as well as more becomes available in an effort to help the GM flesh out the campaign setting info. The World of Moog borrows heavily from the old Warhammer Fantasy Role Playing game and miniature combat game default world. It is a gritty Swords and Sorcery type of setting that reminds me a lot of Fritz Leiber's World of Lankhmar where his awesome Fafhrd and the Gray Mouser stories take place. The City of Vermistadt is a lot like the City of Lankhmar but with Warhammer types of gods and denizens (sort of a mashup) and the land of Moog can be roughly equated to Leiber's world of Nehwon coupled with influences from the Warhammer setting as well. It is a fun setting to play in for a Swords and Sorcery type of game and often includes certain elements that might be considered a bit gonzo which adds a bit of dark comedic entertainment to the setting.You can read a few older recaps of the Vermistadt White Box games which are posted posted at the blog here http://iguanaslair.blogspot.com/2011/08/entrance-to-hollowheim-and-demise-of.html
and here http://iguanaslair.blogspot.com/2012/03/lock-stock-and-one-smoking-wand-of.html.
